Tung Le Thach

I'm

Who am I?



3D Game Artist & 3D Technical Artist.

With vim and vigor!

  • Birthday: 17 May 1996
  • Website: www.tungthach.com
  • Email: tungthach1705@gmail.com
  • Phone: +84 962148307
  • City: Ho Chi Minh, Viet Nam
  • Education: Self-Taught
  • Favourite Book: Prisoner of Geography
  • Favourite Song: Lemon Tree
  • Favourite Color: Blue
  • Favourite Animal: Cat

Resume

Sumary

Tung Le Thach

3D Game Artist and Technical Artist with experience shader development, lookdev, modeling, texturing.

  • Ho Chi Minh, Viet Nam
  • (+84) 962148307
  • tungthach1705@gmail.com

Education

Electronics and Communications Engineering

2015 - 2020

Saigon University

Self-Taught in 3D Game and Technical Art

2019 - Present

Experience

3D Game Artist Trainee

July 2020 - Dec 2020

Glass Egg - A Virtuos Studio

  • Trained in 3D Game Art workflow from blockout to final texturing.

3D Game Artist

Jan 2021 - Jan 2022

Glass Egg - A Virtuos Studio

  • Participating in modeling and texturing stages of AAA Game Project and Mobile Game:
    - Call of Duty: Black Ops Cold War.
    - PUBG: New State.

3D Game Artist && 3D Technical Artist

Mar 2022 - Present

Sipher

    • As an 3D Game Artist:
    • Doing things in and out range of an 3D Game Artist.
    • Taking part in midpoly, lowpoly, texturing stages of 3D NFT Game Assets.
    • Preparing prefabs (Unity) / actors (Unreal Engine) that combine many meshes to generate random levels/maps or design unique maps for testing enemies' function.
    • Researching and Developing Shaders with Material Node-Based System for 3D Assets, Environment, UI in Unreal Engine.
    • As an Technical Artist:
    • Work as a bridge between art and engineering, focus on shader development and tool creation.
    • Work with UI artist and UI engineer to build user interface, to prototype and prove out varioust UI and gameplay concepts in Unreal Engine (UMG).
    • Support UX/UI Leads and Art Leads with scoping and estimation of my work.
    • Develop and maintain UI design system.
    • Create efficient and user friendly Master Materials and Material Function for 3D Assets, UI.
    • Making tools from Blueprint API for checking assets, automation editing.
    • Optimizing environment assets, scenes/levels to meet runtime performance.
    • Researching and Developing faster ways to create testing levels in Houdini or equilavent softwares.
  • All
  • Material
  • Shader
  • Layout and Lighting
  • Weapon
  • Vehicle
  • Character
  • HDA

Dirt Ground Material

Wood Planks Aged Material

Tree Bark Material

Mossy Cliff Material

Custom Comic Material

Transformation 01

Transformation 02

Gerstner Waves

TungThachRenderer

Layout and Lighting 01

Gun-01

Gun-02

Gun-03

Gun-04

Stim

Car-01

Car-02

Car-03

Orc

Crab

Murloc

Wall System

Contact



Location:

Ho Chi Minh, Viet Nam

Call:

+84 962148307