Who am I?
3D Game Artist & 3D Technical Artist.
With vim and vigor!
- Birthday: 17 May 1996
- Website: www.tungthach.com
- Email: tungthach1705@gmail.com
- Phone: +84 962148307
- City: Ho Chi Minh, Viet Nam
- Education: Self-Taught
- Favourite Book: Prisoner of Geography
- Favourite Song: Lemon Tree
- Favourite Color: Blue
- Favourite Animal: Cat
Resume
Sumary
Tung Le Thach
3D Game Artist and Technical Artist with experience shader development, lookdev, modeling, texturing.
- Ho Chi Minh, Viet Nam
- (+84) 962148307
- tungthach1705@gmail.com
Education
Electronics and Communications Engineering
2015 - 2020
Saigon University
Self-Taught in 3D Game and Technical Art
2019 - Present
Experience
3D Game Artist Trainee
July 2020 - Dec 2020
Glass Egg - A Virtuos Studio
- Trained in 3D Game Art workflow from blockout to final texturing.
3D Game Artist
Jan 2021 - Jan 2022
Glass Egg - A Virtuos Studio
- Participating in modeling and texturing stages of AAA Game Project and Mobile Game:
- Call of Duty: Black Ops Cold War.
- PUBG: New State.
3D Game Artist && 3D Technical Artist
Mar 2022 - Present
Sipher
- As an 3D Game Artist:
- Doing things in and out range of an 3D Game Artist.
- Taking part in midpoly, lowpoly, texturing stages of 3D NFT Game Assets.
- Preparing prefabs (Unity) / actors (Unreal Engine) that combine many meshes to generate random levels/maps or design unique maps for testing enemies' function.
- Researching and Developing Shaders with Material Node-Based System for 3D Assets, Environment, UI in Unreal Engine.
- As an Technical Artist:
- Work as a bridge between art and engineering, focus on shader development and tool creation.
- Work with UI artist and UI engineer to build user interface, to prototype and prove out varioust UI and gameplay concepts in Unreal Engine (UMG).
- Support UX/UI Leads and Art Leads with scoping and estimation of my work.
- Develop and maintain UI design system.
- Create efficient and user friendly Master Materials and Material Function for 3D Assets, UI.
- Making tools from Blueprint API for checking assets, automation editing.
- Optimizing environment assets, scenes/levels to meet runtime performance.
- Researching and Developing faster ways to create testing levels in Houdini or equilavent softwares.
- All
- Material
- Shader
- Layout and Lighting
- Weapon
- Vehicle
- Character
- HDA
Contact
Location:
Ho Chi Minh, Viet Nam
Email:
tungthach1705@gmail.com
Call:
+84 962148307
Artstation:
https://www.artstation.com/quytutung
Github:
https://github.com/ThachTung