Who am I?

3D Game Artist & 3D Technical Artist.
With vim and vigor!
- Birthday: 17 May 1996
- Website: www.tungthach.com
- Email: tungthach1705@gmail.com
- Phone: +84 962148307
- City: Ho Chi Minh, Viet Nam
- Education: Self-Taught
- Favourite Book: Prisoner of Geography
- Favourite Song: Lemon Tree
- Favourite Color: Blue
- Favourite Animal: Cat
Resume
Sumary
Tung Le Thach
3D Game Artist and Technical Artist with experience shader development, lookdev, modeling, texturing.
- Ho Chi Minh, Viet Nam
- (+84) 962148307
- tungthach1705@gmail.com
Education
Electronics and Communications Engineering
2015 - 2020
Saigon University
Self-Taught in 3D Game and Technical Art
2019 - Present
Experience
3D Game Artist Trainee
July 2020 - Dec 2020
Glass Egg - A Virtuos Studio
- Trained in 3D Game Art workflow from blockout to final texturing.
3D Game Artist
Jan 2021 - Jan 2022
Glass Egg - A Virtuos Studio
- Participating in modeling and texturing stages of AAA Game Project and Mobile Game:
- Call of Duty: Black Ops Cold War.
- PUBG: New State.
3D Game Artist && 3D Technical Artist
Mar 2022 - Present
Sipher
- Doing things in and out range of an 3D Game Artist.
- Taking part in midpoly, lowpoly, texturing stages of 3D NFT Game Assets.
- Preparing prefabs (Unity) / actors (Unreal Engine) that combine many meshes to generate random levels/maps or design unique maps for testing enemies' function.
- Communicate both formally and informally with the team.
As an 3D Game Artist:
- Artist Support
- Work as a bridge between art and engineering, focus on shader development and tool creation.
- Solicit feedback from Artists about how their pipelines are going: "What would be cool to keep doing" or "What would be terrible".
- Help make sure that Artists have the tools/document and support necessary to do their jobs.
- Making tools from Blueprint API for checking assets,editing in Unreal Engine.
- Merge artist branches into main branch of Art Team and create Pull Request to main branch.
- Communication
- Communicate both formally and informally with the team.
- Problem Solving
- Plan possible solutions. Review them with the Lead Artist. Test the solution with the Leads.
- Develop the solution, with an eye to fitting the solution into the current pipeline, reducing the complexity of the artists' tasks (ex: creation of parent widget to reuse or inherit), and producing an elegant easy-to-maintain solution (time permitting).
- Support UX/UI Leads and Art Leads with scoping and estimation of my work.
- Fix bugs. Develop the solution, with an eye to fitting the solution into the current pipeline.
- Documentation
- Create readable documents.
- Shader and Material
- Create efficient and user friendly Master Materials and Material Function for 3D Assets, UI.
- Maintain materials. Identifying bottlenecks of material/shaders and working on eliminating them.
- Create shaders with Material Node-Based System or HLSL for 3D Assets, Environment, UI in Unreal Engine/Unity/Maya with both procedural and texture workflow.
- User Interface
- Develop and maintain UI design system.
- Work with UI artist and UI engineer to build user interface, to prototype and prove out varioust UI and gameplay concepts in Unreal Engine (UMG).
- Optimization
- Optimizing environment assets, scenes/levels to meet runtime performance (culling mesh, which mesh should or should not be used with translucent material, how many tris is enough?, uv channels limitation of single mesh, can we use vertex color instead of uv?, etc).
- Research and Development
- Create or find new tools, testing neccessary/required features through both Unreal Engine Editor and daily build on some mobile devices.
- Researching and developing faster ways to create assets in Blender or equilavent softwares.
As an Technical Artist:
- All
- Material
- Shader
- Layout and Lighting
- Weapon
- Vehicle
- Character
- HDA
Contact
Location:
Ho Chi Minh, Viet Nam
Email:
tungthach1705@gmail.com
Call:
+84 962148307
Artstation:
https://www.artstation.com/quytutung
Github:
https://github.com/ThachTung